Back in 2012, during my time at the Bauhaus, I decided to take on a challenge that would push everything I knew about design, logic, and storytelling — building a game from scratch.
It started as an experiment, but it quickly became an obsession. I wanted to capture the feeling of the games I grew up with — the charm of the Nintendo DS era, the simplicity of the ’90s 2D worlds where imagination did most of the heavy lifting. So I decided: no 3D, no shortcuts, just pure pixel discipline.
I designed everything from zero — tile sets, character families, and modular environments that fit together like a puzzle to create the main stage. Each piece had its own rhythm, its own identity, yet all worked together to form a living world.
Once the visuals were ready, I brought it all to life in Scratch EDU, programming the entire gameplay logic, movement, and interactions. You can still play the original version here:
🎮 Play the game on Scratch
It was both humbling and exhilarating — the moment when art, math, and storytelling finally met in one place.
That project reminded me why I fell in love with design in the first place: it’s about creating worlds, not just visuals. And maybe one day — before I die — I’ll return to that dream and build a real game, one that feels as human and simple as the ones that inspired me.





